Posted by Mr Z on Thursday, May 26th 2011 at 22:54
We played some fun Multiplayer Magic on Tuesday. I put the new builds of The Tezz, Exploring Elspeth, Dragon Attack, and Elesh Norn through their paces with varying degrees of success. I won a game with Exploring Elspeth, butchered a won game with The Tezz, and pulled of a truely epic Samurai style heroic sacrifice with Dragon Attack. All things considered, it was a good night.
Glissa - Retooled and ready to rumble
My build of Glissa has not been very successful. Glissa, the Traitor
Glissa, the Traitor is a cool card to build around and I knew it could be better than it was. I just couldn't figure out how to make it work. So I picked John's brains for an idea or two.
His suggestion was to add the Ichor Wellspring
Ichor Wellspring/Mycosynth Wellspring
Mycosynth Wellspring/Phyrexia's Core
Phyrexia's Core engine to the deck. I had never considered doing that which is silly because this awesome engine powers the new build of The Tezz and is insane.
I also loaded up with Wurmcoil Engines and critter kill to provide some teeth to the deck - I'll let you know how it all plays out next week.
Dragon Attack - Spawn you big!
This was the play of the game night for me.
To my left was Paul, a "Timmy" piloting a mono green Eldrazi machine that was going to rampage through all and sundry. I did the math and realised that whilst he was ignoring me, as soon as I looked dangerous, thos big Eldrazi were coming my way. I looked at my options. 7 lands plus two Eldrazi Spawn in play, Bear Umbra
Bear Umbra, Inferno Titan
Inferno Titan and Comet Storm
Comet Storm in hand. Paul on 16 life with two evil Eldrazi in play.
If I cast Inferno Titan
Inferno Titan I would paint a bullseye on my head. I could hope to suit it up with the Bear Umbra next turn, but I would have lost two things to the Next attack. He had plenty of blockers to stop it from connecting with him anyhow.
So what to do? If you are going to die a slow death, it is better to go out in a blaze of glory. I cast Bear Umbra
Bear Umbra on a spawn pre-combat. Attacked Paul with my spawn and put the Bear Umbra
Bear Umbra trigger on the stack, tapping, the remaining 3 lands for mana. I then untapped all my lands, sacrificed my spawn and dealt 10 damage to his dome with the Comet Storm
I died on his attack - but the evil Eldrazi did not triumph on this occasion!
Jor Kadeen - A concept in limbo
My first build of Jor Kadeen met with mixed success. Peter played it, and I got to see it in action from across the table. It packed some power, while never actually delivering the killer blow.
The problem with the deck seems to be achieving metalcraft with the only artifacts in the deck being creatures. I don't think it does enough unfair thingse either, and tries to win with critters going into the red zone.
I have to play a bunch of games with it get a real feeling of what needs to be done to fix it. Until I do, I am just speculating on the outcome.Edit: What if Jor Kadeen became less about metalcraft and more about crtter recursion and pumping - The current build I am trying does just that, with Honor of the Pure
Honor of the Pure joining Tempered Steel
Tempered Steel in the mix. comments powered by Disqus
The Tezz is back in town
Posted by Mr Z on Thursday, May 19th 2011 at 21:32
New Phyrexia is here and deck construction has been under way. There are so many new cards which have been leading to so many new ideas. A few decks have been tuned, Elesh Norn has been unleashed onto the world, and The Tezz is making its return.
The new build for "The Tezz" came about with the removal of the lux cannon package from Exploring Elspeth. This allowed me to move the package into a deck featuring Tezzeret, Agent of Bolas
Tezzeret, Agent of Bolas. I ressurected the deck from the ground up, removing most of the workings and adding what I believe is the key card from New Phyrexia - Phyrexia's Core
Phyrexia's Core is on the surface an innocuous card. All it does is sacrifices an artifact to gain you a life. Nothing remarkable there. However, it is the interaction of this card with Ichor Wellspring
Ichor Wellspring, Mycosynth Wellspring
Mycosynth Wellspring and Spine of Ish Sah
Spine of Ish Sah that makes it very efficient in what it does. The ability to guarantee a double bang from bothe the wellsprings goes a long way towards the decks function, and allows you to see a great many cards.
Sea Gate Oracle
Sea Gate Oracle is also a surprise inclusion. There is no surprise that the oracle is one of my favorite cards from the Rise of Eldrazi expansion, but at first glance it looks out of place in this deck. I was looking at Trinket Mage to get the combo pieces of Voltaic Key
Voltaic Key, Elixir of Immortality
Elixir of Immortality and Everflowing Chalice
Everflowing Chalice. What I noticed was that the The mage only fetched me three cards while the oracle let me choose the best card from the top two. It also blocks a 2 power critter all day.
Finally we come to the man himself - Tezzeret, Agent of Bolas
Tezzeret, Agent of Bolas. This guy is a beast, and can dominate a game where he is allowed to linger. Time will tell if he is good enough in multiplayer magic, where the planeswalkers tend to get mangled in quick fashion. Stay tuned as I bring you my observations.
As mentioned above, Exploring Elspeth underwent an overhaul. Gone is the Lux Cannon
Lux Cannon package, replaced by White Sun's Zenith
White Sun's Zenith, Wall of Omens
Wall of Omens, and Revoke Existence
Revoke Existence. These changes streamline the deck, and fix the problem of it pulling in too many directions at once which has always been a problem. I am not convinced that the deck is at its best yet - World Queller
World Queller may well find its way back into the mix somewhere, and is on my shortlist to try out.
Finally we get to Elesh Norn, a deck named after its main character Elesh Norn, Grand Cenobite
Elesh Norn, Grand Cenobite. This Boros coloured deck features a number of New Phyrexia cards that looked quite spicy - Invader Parasite
Invader Parasite, Shattered Angel
Shattered Angel, and Exclusion Ritual
Exclusion Ritual. Magnetic Mine
Magnetic Mine is a meta game call that is designed to punish the decks that sacrifice artifacts for a profit.
The first run with the deck was a failure as it could not produce enough mana - I also thing that the deck is too topl heavy and may need a little "curve adjustment" to be more effective.comments powered by Disqus
Auckland Cube Drafters Wanted
Posted by Mr Z on Tuesday, May 17th 2011 at 10:39
Hi guys, as the title suggests I am looking for cube players in Auckland to meet on a semi regular basis. If you are interested in this please contact me.comments powered by Disqus
A Day of Games - Dragon Attack
Posted by Mr Z on Thursday, May 12th 2011 at 22:42
Well hello again! Guess what! Magic Matters is now a year old.
To celebrate this even I am going to bring you, in the tradition of the Romans, a day of games. Today we start off with one of my favorite decks, Dragon Attack. Watch as it destroys first a infect deck, ans secondly an interesting deck.
Special bonus game - Wrexial replicated. Enjoy.comments powered by Disqus