Monochrome cubing

Posted by Mr Z on Wednesday, June 30th 2010 at 19:58

After finally getting to draft the cube with my regular Tuesday night play group I noticed some interesting things. Drafting a multiplayer deck is different to drafting a duel deck! This was brought home when I realised that my deck of removal and Ball Lightning type of creatures lacked the staying power against creatures that stayed about for a while.

I also noted that the tri-colour cards were wheeling, with Rafiq of the Many
Rafiq of the Many
and Broodmate Dragon
Broodmate Dragon
still coming by in the later half of the packs This got me thinking about something I had read on cubedrafting.com where Evan was discussing how he removed the multicolour support to attempt to take his cube to a more dynamic place.

Admittedly the power levels of my cube v's his are two different animals however the principal remains. Cards that need three colours to cast are significantly less valuable than those which require only one or two. With this in mind I took a paring knife to the cube an culled a number of the three colour cards for two cycles of the three colouhybrid cards such as Grixis Grimblade
Grixis Grimblade
and Giant Ambush Beetle
Giant Ambush Beetle
.

These cards are still three colours but a Grixis Grimblade is equally at home in a Black/Red or Black/Blue deck. It can even be splashed in a Blue/Red deck without too much trouble.

On a side note - I wonder if we would ever see a card with a mana cost?

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Deck Analysis Added

Posted by Mr Z on Friday, June 25th 2010 at 00:23

Finally managed to get around the limitation of my Jade database and find a way to display the mana analysis for my deck listings. Check it out and enjoy!

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Tweaking Merieke on MTGO

Posted by Mr Z on Wednesday, June 23r23 2010 at 17:47

Finally got to take Mereike out for her maiden voyage - played a long winded game that I was forced to abandon due to time constraints. In light of what I learned in this game I made a number of changes to the lineup.

Living Death
Living Death
comes out for my newly aquired Damnation
Damnation
. I am also trialing some cool new cards - Tower of Fortunes
Tower of Fortunes
, Austere Command
Austere Command
, Dust Elemental
Dust Elemental
, Draining Whelk
Draining Whelk
and Galepowder Mage
Galepowder Mage
.

All of these new cards do some pretty unfair things which makes them perfect for EDH!

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Archenemy Sickness

Posted by Mr Z on Wednesday, June 23r23 2010 at 12:38

Played Archenemy for the first time last evening. I enjoyed it despite being hammered by the enemy many many times. Sadly my playgroup were not as impressed with the format.

I think that with a bit of work it could be made to function - it just requires a bit of commitment from the participants.

Sickest play of the night - Archenemy flips over Dance, Pathetic Marionette which causes each of the other players to reveal cards from the top of library until a creature is revealed. He then gets to choose one of those to come into play on his side. One of the creatures revealed was Kozilek, Butcher of Truth
Kozilek, Butcher of Truth
. Needless to say he chose that creature and it was good night nurse for the good guys!

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Bloody IE Piece of Shite!

Posted by Mr Z on Sunday, June 20th 2010 at 08:31

It looks like IE has reared its head again and has messed up my style sheets. I have patched the site so it now kind of works and will be fixing the problem asap!

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For fun and profit

Posted by Mr Z on Friday, June 18th 2010 at 09:08

With the spoiling of M11 it suddenly dawned on me that we are getting close to the departure of the Shards block from standard. As our casual play group tends to play standard, there is only 4 months left to use all of these cool cards that I have aquired.

My challenge is to build Something interesting from each shard using cards that I haven't explored, as well as patching in the latest stuff. Leaving no card unplayed!

Exalted Too

First Deck that comes to mind is a non weanine exalted deck list, featuring exalted enchantments like Angelic Benediction
Angelic Benediction
, Ardent Plea
Ardent Plea
and Finest Hour
Finest Hour
, assorted walls, and big hitters to finish off the opponents. Maybe even hasty big hitters even. What about a quad exalted Blitz Hellion
Blitz Hellion
? Even better - Quad Exalted Baneslayer Ange
Baneslayer Angel
l!!! Now we are talking!

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The Three Amigos

Posted by Mr Z on Thursday, June 17th 2010 at 10:28

I am currently working on an arch enemy deck concept called "The Three Amigos". It fits the Arch enemy concept as it contains 'Emmy
Emrakul, the Aeons Torn
', 'Kossy
Kozilek, Butcher of Truth
', and 'Ully
Ulamog, the Infinite Gyre
' - The Three Amigos! What better could posibly be better than an Arch Enemy casting all three of the legendary Eldrazi?

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New Website Goodness

Posted by Mr Z on Thursday, June 10th 2010 at 20:36

It's been a busy couple of days. After much procrastination I have finaly corrected the artwork by expansion coding in the database and have imported a number of new sets into the system.

I have also added the coding to deal with EDH decks, seperating the general from the body of the deck. Lastly I have added pop up card pictures.

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New Week - New Deck

Posted by Mr Z on Tuesday, June 08th 2010 at 10:25

First of all a huge Hat-Tip to Brian Kibler for winning GP Sendai. Well done Son!

I have been tinkering with a brew I like to call Killer Tokens. It's basically a Beastmaster Ascension
Beastmaster Ascension
deck with token creators and a couple of Avengers of Zendikar
Avenger of Zendikar
. I am trying to work in Raid Bombardment
Raid Bombardment
as well to let my 0/1 tokens deal damage. You can see the current build here.

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Creating an EDH Deck - Part I

Posted by Mr Z on Saturday, June 05th 2010 at 22:02

After many months of delay, I have finally put in the effort of creating an EDH deck. I have picked Merieke Ri Berit
Merieke Ri Berit
as my General.

At this stage the deck lacks a lot of focus, and carries a number of cards from my last build of the Crosis machine. I am still attempting to dcide on a focus for the deck - as EDH is a multiplayer format, I am leaning towards a deck that does nothing startling so as to remain off the radar while not being defenseless either.

Now comes the refining of the deck with cool cards that I have missed in the first draft.

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