Rules are made to be broken
Posted by Mr Z on Sunday, January 30th 2011 at 04:32
You know how I said that Planeswalkers were only admitted to the cube when their sets rotated out of Standard?
Well there is an exception!
Peter opened a foil Koth
Koth of the Hammer at the prerelease, and as I don't have a lot of use for Koth in any decks right now, and because he is shiny, he gets into the cube right away!
On the subject of Peter, his luck at prereleases continues...
- Zendikar - opens a Sorin Markov
Sorin Markov and Lotus Cobra
Lotus Cobra - M11 - opens a foil Baneslayer Angel
Baneslayer Angel - Mirrodin Besieged - opens a foil Koth
Koth of the Hammer
Jammy little shit!!!!
Prerelease Result
- Peter playing Mirrans - 1-2-1 for 11th on the day
- Myself playing Phyrexian - 3-1 (9-2 games) for 2nd on the day
Loved the how the sets are coming together - the world is starting to feel more whole - which is odd as it is being destroyed by the war... go figure.
comments powered by DisqusOn the level
Posted by Mr Z on Thursday, January 27th 2011 at 20:31
Two days out from Mirrodin Besieged prerelease and I am looking at the cube under a magnifying glass. I'm looking to see what cards are not pulling their weight, and making a shortlist for cards to cut.
One class of cards that appear destined to tae a back seat after this rotation are the levellers from Rise of the Eldrazi. I have really wanted them to be good, but there are only a couple of leveller cards that look like they will survive. The ones that are certain to remain are - Kargan Dragonlord
Kargan Dragonlord, Transcendent Master
Transcendent Master and Student of Warfare
Student of Warfare. Dragonlord and Student are super efficent creatures, while the Master can take over a game all by himself if not stopped quickly.
On the cusp are Guul Draz Assassin
Guul Draz Assassin, Coralhelm Commander
Coralhelm Commander, Hedron-Field Purists
Hedron-Field Purists and Lord of Shatterskull Pass
Lord of Shatterskull Pass. Each has positives, but also have limitations on how effective they are in a game. The telling factor are the levelup costs. It seems that anything more than a single mana per level is prohibitive.
Tweaking more features
Posted by Mr Z on Wednesday, January 26th 2011 at 10:44
Got off my butt to install the card popup code on my database for cube update history. One more tweak and its done...
Yet another change made to the site - now the deck view has a version change log feature showing what cards are different from the previous version.
comments powered by DisqusOther Cube Considerations
Posted by Mr Z on Saturday, January 22n22 2011 at 08:08
I have been thinking about the Eldrazi and the cube. I have not been a fan of the Eldrazi in my cube, as supporting them in the cube is problematical. There is one card that I think is worthy of consideration - All is Dust.
A 7 mana cost board sweeper that destroys all coloured permanents seems pretty reasonable. It does represent another way of dealing with planeswalkers, something that is quite important. Depending on the number of good rtifacts in the next set, ALl is Dust may well be included in the coming update.
Planeswalkers
Speaking of Planeswalkers, I have been contemplating how to handle the growing number of Planeswalkers in the cube.
As previously outlined, Planeswalkers (apart from the origional 5) get added when they rotate out of standard. This means that when Zendikar block leaves, Jace 2.0, Nissa, Chandra Ablaze, Gideon, and Sorin will all be under consideration for admission.
I am considering capping the Planeswalkers at 3 per colour, and one per colour pair/triad. This way the cube is not over run by walkers
In order to keep things fresh, all walkers deemed worthey of entry will rotate in and out of the cube with each months updates to spice things up a bit.
comments powered by DisqusFoiled my Jace, The Mind Sculpter!
Posted by Mr Z on Thursday, January 20th 2011 at 19:36
Yippee.... just got my foil Jace, the Mind Sculptor
Jace, the Mind Sculptor to add to the cube. Traded in 2 normal Jaces for this baby. Am really happy.
Mirrodin Besieged - Cards of interest
Posted by Mr Z on Monday, January 17th 2011 at 21:11
Artifact
- Bonehoard
- Brass Squire
- Sphere of the Sun
- Spine of Ish Sah
- Thopter Assembly
- Titan Forge
Black
- Black Sun's Zenith
- Go for the Throat
- Phyrexian Crusader
- Phyrexian Rager
- Sangromancer
- Spread the Sickness
Blue
- Blue Sun's Zenith
- Consecrated Sphinx
- Distant Memories
- Neurok Commando
- Steel Sabotage
- Treasure Mage
- Vedalken Anatomist
White
- Accorder Paladin
- Hero of Bladehold
- Leonin Relic-Warder
- Leonin Skyhunter
- Mirran Crusader
- Victory's Herald
Green
- Green Sun's Zenith
- Lead the Stampede
- Thrun, the Last Troll
- Viridian Emissary
Red
- Crush
- Goblin Wardriver
- Hero of Oxid Ridge
- Koth's Courier
- Red Sun's Zenith
- Slagstorm
Multicolour
- Glissa the Traitor
Cube Rotation Shortlist
Posted by Mr Z on Sunday, January 16th 2011 at 14:22
With Mirrodin Besieged two weeks away, I am starting to wead out the weaker cards for replacement. The following cards are on the short list for replacement.
Artifacts
- Argentum Armor
Argentum Armor - Enatu Golem
Enatu Golem - Gorgon Flail
Gorgon Flail - Jinxed Idol
Jinxed Idol - Necrogen Censer
Necrogen Censer - Obelisk of Bant
Obelisk of Bant - Obelisk of Esper
Obelisk of Esper - Obelisk of Grixis
Obelisk of Grixis - Obelisk of Jund
Obelisk of Jund - Obelisk of Naya
Obelisk of Naya - Precursor Golem
Precursor Golem - Spidersilk Net
Spidersilk Net - Temple Bell
Temple Bell
Black
- Arrogant Bloodlord
Arrogant Bloodlord - Blood Tribute
Blood Tribute - Corrupted Zendikon
Corrupted Zendikon - Curse of Wizardry
Curse of Wizardry - Desecrated Earth
Desecrated Earth - Giant Scorpion
Giant Scorpion - Guul Draz Assassin
Guul Draz Assassin - Necrotic Plague
Necrotic Plague - Psychic Miasma
Psychic Miasma - Ruthless Cullblade
Ruthless Cullblade - Suffer the Past
Suffer the Past
Blue
- Grand Architect
Grand Architect - Echo Mage
Echo Mage - Halimar Wavewatch
Halimar Wavewatch - Hedron Crab
Hedron Crab - Redirect
Redirect - Shape Anew
Shape Anew - Skywatcher Adept
Skywatcher Adept - Wind Zendikon
Wind Zendikon
White
- Ajani's Pridemate
Ajani's Pridemate - Angelic Arbiter
Angelic Arbiter - Arrow Volley Trap
Arrow Volley Trap - Guardian Zendikon
Guardian Zendikon - Inspired Charge
Inspired Charge - Knight of Cliffhaven
Knight of Cliffhaven - Lightmine Field
Lightmine Field - Linvala, Keeper of Silence
Linvala, Keeper of Silence - Loam Lion
Loam Lion - Ranger of Eos
Ranger of Eos - Soul Parry
Soul Parry
Green
- Autumn's Veil
Autumn's Veil - Ezuri's Archers
Ezuri's Archers - Gluttonous Slime
Gluttonous Slime - Lotus Cobra
Lotus Cobra - Might of the Masses
Might of the Masses - Mul Daya Channelers
Mul Daya Channelers - Strength of the Tajuru
Strength of the Tajuru - Wolfbriar Elemental
Wolfbriar Elemental - Vastwood Zendikon
Vastwood Zendikon - Vengevine
Vengevine
Red
- Crusher Zendikon
Crusher Zendikon - Demolish
Demolish - Destructive Force
Destructive Force - Fiery Hellhound
Fiery Hellhound - Quenchable Fire
Quenchable Fire - Raid Bombardment
Raid Bombardment - Reverberate
Reverberate - Roiling Terrain
Roiling Terrain - Warren Instigator
Warren Instigator